Illustration & 3D Art

3D Art & Modelling

Three-dimensional artwork, built to the last detail.

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Quick answer

What is 3D art and modelling?

3D art and modelling is the creation of three-dimensional characters, environments and objects for games, film, advertising and AR. We model with clean topology, add PBR textures and deliver models in FBX, OBJ or GLB with high-resolution renders.

Overview

Characters, environments, props and objects modelled, textured and rendered in 3D for games, film, ads and the web.

What you get

  • 3D models (FBX, OBJ, GLB)
  • Texture maps
  • High-resolution renders
  • Turntable video
  • Source scene files

Three-dimensional artwork, built to the last detail.

Our approach

How we deliver 3D Art & Modelling.

Step 01

Modelling & sculpting

Hard-surface and organic models built with clean topology.

Step 02

Texturing & materials

Realistic or stylised PBR materials and textures.

Step 03

Environments & props

Complete scenes and game-ready assets.

Step 04

Rendering

Cinematic stills and turntables in high resolution.

How we work

From first idea to launch day, in four clear steps.

01 / 04
  1. 01

    Think

    Research, positioning and a sharp brief. We learn your market before we draw a line.

  2. 02

    Create

    Concepts, systems, prototypes. You see real work early and often, never a black box.

  3. 03

    Build

    Design hands off to engineering without losing a pixel: sites, apps, campaigns.

  4. 04

    Own

    You launch with full files, guidelines and a team that stays to help you grow.

Common questions.

What is 3D art used for?

Games, film, advertising, architecture, product visuals, NFTs, AR and VR, and websites.

Do you create game-ready assets?

Yes. We deliver optimised models with clean topology and PBR textures for Unity, Unreal and other engines.

Can you 3D model from a drawing or photo?

Yes. We build 3D models from concept art, sketches, photos and technical drawings.

Do you do 3D printing models?

Yes. We can prepare watertight models ready for 3D printing.

What is the difference between vector art and raster art?

Vector art is built from mathematical shapes, so it scales to any size without losing quality, ideal for logos, icons and print. Raster art is made of pixels and suits detailed, painterly or photographic work.

Can I use the artwork commercially?

Yes. Full commercial rights transfer to you on final payment, together with the source files.

Do you create custom characters and mascots?

Yes. We design original characters and mascots, including expression sheets and poses, ready for use in print, web, animation and games.

What files do I receive?

Vector projects are delivered as AI, SVG, EPS and PDF. 3D projects are delivered as renders plus models in common formats such as FBX, OBJ, GLB or Blender files on request.

Ready when you are

Ready to talk about 3D Art & Modelling?

Contact us